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2024版新教材高考英语全程一轮总复习课时作业9Unit1Natureinthebalance牛津译林版必修第三册
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这是一份2024版新教材高考英语全程一轮总复习课时作业9Unit1Natureinthebalance牛津译林版必修第三册,共6页。
If yu're gathering yur teenage kids in the living rm t watch The Falcn and the Winter Sldier n Disney+, just knw there's a gd chance that they'd rather be playing Frtnite, a ppular game.
That culd ttally be the case accrding t a new study frm a cnsulting firm in Delitte, which analyzed the generatinal divide in athme entertainment.
The study, based n an nline survey f mre than 2,000 cnsumers, shwed preferences are changing rapidly between millennials and the yunger generatin when it cmes t hw they want t spend their leisure time.
Fr Gen Zers, defined as thse brn frm 1995 t 2009, vides—whether mvies r televisin shws—are nt a pririty, the study fund 26% f Gen Zers in the survey regarded playing vide games as their favrite entertainment activity, cmpared t 14% f listening t music, 12% f brwsing the Internet and 11% f engaging n scial media. Only 10% said they wuld rather watch a mvie r TV shw at hme.
That cmpares t millennials (brn 1984 t 1995), 18% f whm chse t watch mvies and TV shws as their preferred mde f entertainment. Vide games were the entertainment ptin f chice fr 16% f millennials.
“Gen Zers wuld much rather spend time playing games, listening t music r using scial media,” Jana Arbanas, entertainment leader at Delitte, said. “That was a really alarming cntrast that we saw relative t the shift that's happening and it's clear that Gen Zers will impact this industry.”
“Millennials tk the behavir they develped as teenagers, and they've taken them frward int their early 30s, and s if Gen Zers are anything like that, their behavir may change slightly, but I dn't see a cmplete change ut f their behavir,” said Kevin Westctt, a technlgy, media and telecm leader.
1.What des Paragraph 1 tell us abut teenagers tday?
A.They are addicted t Frtnite.
B.They prefer games t mvies.
C.They dn't like being tld what t d.
D.They tend t spend leisure time alne.
2.Hw will the entertainment industry develp accrding t Jana Arbanas?
A.It will ffer fewer games and mre music.
B.It will see a decline in the use f scial media.
C.It will be impacted by the need f millennials.
D.It will be influenced by the preference f Gen Zers.
3.What can we infer abut Gen Zers frm Kevin Westctt's wrds?
A.They may utgrw their behavir ver time.
B.They'll stp watching mvies and TV shws.
C.They may nt change much in their behavir.
D.They'll develp the same behavir as millennials.
4.Where is the passage mstly taken frm?
A.A medical reprt.
B.A shpping website.
C.A ppular newspaper.
D.An entertainment fictin.
B
[2023·广东省六校第一次联考]
In 2018, “gaming disrder”—in which games are played uncntrllably, despite causing harm—gained recgnitin frm the Wrld Health Organizatin (WHO). Last year, China, the wrld's biggest gaming market, annunced new rules limiting children t just a single hur f play a day. Clinics are appearing arund the wrld, prmising t cure patients f their habit.
Are games really addictive? Psychlgists have different pinins. The case fr the defence is that this is just anther mral panic. Similar warnings have been given abut televisin, rck ‘n’ rll, jazz, cmic bks, and even nvels. As the newest frm f mass media, gaming is merely enduring (忍受) its wn time befre it finally stps being cntrversial.
Hwever, sme argue that unlike rck bands r nvelists, games develpers have bth the mtive and the means t engineer their prducts t make them addictive. Fr ne thing, the business mdel has changed. In the ld days games were bught nce and fr all. But these days, games are free and mney is earned frm purchases f ingame gds, which ties playtime directly t develpers' incme. Fr anther, games makers cmbine psychlgical thery and data, which helps them maximize the playtime. Smartphnes and mdern vide game machines use their permanent Internet cnnectins t send gameplay data back t develpers. That allws prducts t be cnstantly adjusted t increase spending n games.
The gaming industry shuld realize that, in the real wrld, it has a prblem, and that the prblem is grwing. Nw that gaming addictin cmes with an fficial WHO recgnitin, diagnsis (诊断) becme mre cmmn. Clinics are already reprting bming business, as lckdwns have given gamers mre time t spend with their hbby. And being put tgether in the public mind, fairly r nt, with gambling will nt d the industry any favurs.
5.What is the functin f Paragraph 1?
A.T aruse the readers' interest abut the tpic.
B.T infrm the readers f the harmful effects f games.
C.T discuss whether it is necessary t panic abut games.
D.T shw grwing public cncern abut the prblem f games.
6.Why is televisin, tgether with ther media frms, mentined in Paragraph 2?
A.T prve that the panic ver games will fade away.
B.T shw that they are as highly addictive as games.
C.T cmpare the differences amng these media frms.
D.T argue that these media frms are nt harmful at all.
7.Hw d games develpers make games addictive?
A.They dn't charge players fr ingame gds.
B.They adjust prducts based n received data.
C.They reward tp players with mre playtime.
D.They keep players' vide game machines updated.
8.In the last paragraph, the authr aims t ________.
A.ffer a suggestin
B.make a predictin
C.give a warning
D.put frward a slutin
[答题区]
Ⅱ.完形填空
[2023·河北省衡水市部分学校联考]
Fur mnths ag, Kira Rumfla f Lng Island, New Yrk finished her freshman year at the University f Tampa in Flrida. Having said__1__ t her rmmates, she headed t the airprt with her pet fish, The.
Kira had__2__ with the fish befre n anther airline, but this time she was tld The culd nt __3__ the plane. Custmer service agent Ismael kindly but __4__ tld Kira abut their plicy, which allws dgs and cats in carriers, but n ther __5__.
With n__6__ friends r family t call, Kira didn't knw what t d. Her flight was due t __7__ in a mment, but she culdn't just __8__ her pet at the airprt. That's when Ismael made an incredibly sweet and unexpected __9__. He said he and his clleague Jamee wuld watch The until Kira came back t __10__... fur mnths later!
Kira handed ver The, and his fd, gave him a(n)__11__ curse in fish care, and exchanged phne numbers s she culd __12__ him ver the summer.
At lng last, the summer__13__ and Kira headed back t schl. As sn as she returned t Tampa, she __14__ with Ismael, Jamee, and The. She gave Ismael and Jamee a gift card and sme candies t thank them fr caring fr The, and she culdn't be mre __15__ t the strangers fr ging s abve and beynd!
1.A.thanks B.hell
C.gdbye D.srry
2.A.started B.flwn
C.dealt D.lived
3.A.bard B.catch
C.survive D.leave
4.A.secretly B.psitively
C.cnfidently D.firmly
5.A.fishes B.partners
C.animals D.passengers
6.A.clse B.lcal
C.distant D.kind
7.A.depart B.arrive
C.cancel D.bk
8.A.watch B.feed
C.exchange D.abandn
9.A.change B.difference
C.ffer D.appintment
10.A.hme B.cllege
C.life D.wrk
11.A.crash B.frmal
C.universal D.advanced
12.A.watch ver B.help with
C.apply t D.check n
13.A.apprached B.stretched
C.ended D.fell
14.A.agreed B.reunited
C.shared D.cmmunicated
15.A.grateful B.imprtant
C.faithful D.familiar
[答题区]
1~5 ________ 6~10 ________
11~15 ________
课时作业(九)
Ⅰ.阅读理解
A
【语篇解读】 研究发现,千禧一代和Z世代在休闲方式方面的偏好正在迅速变化,Z世代更喜欢电子游戏而千禧一代则更喜欢看电视。
1.答案与解析:B 段落大意题。通读第一段可知,如果你把十几岁的孩子们聚在客厅里,很有可能他们不喜欢观看迪士尼+的《猎鹰与冬兵》,而更喜欢玩《堡垒之夜》电子游戏。由此可知,首段告诉读者现在的青少年更喜欢玩电子游戏而不是看电影。
2.答案与解析:D 细节理解题。根据倒数第二段中的“That was a this industry.”可知,Z世代将影响娱乐行业。
3.答案与解析:C 推理判断题。根据最后一段中的“Millennials tk their behavir”可知,千禧一代将他们在青少年时期养成的行为习惯带到了30多岁,所以如果Z世代是那样的人,他们的行为可能会有轻微的改变,但没有完全变化。由此可知,Z世代的行为没有太大的改变。
4.答案与解析:C 文章出处题。通读全文可知,本文介绍了一项新的发现:千禧一代和Z世代在休闲方式方面的偏好正在迅速变化,Z世代更喜欢电子游戏而千禧一代则更喜欢看电视。由此可以推知,本文最可能摘自畅销报纸。
B
语篇类型:议论文 主题语境:人与社会——热点话题——游戏成瘾
【语篇解读】 2018年“游戏成瘾”这一术语正式得到世界卫生组织的认可。游戏真的令人上瘾吗?不同的人有不同的看法。在现实生活中游戏行业应该认识到游戏成瘾已经是一个问题,而且是一个日益严重的问题。
5.答案与解析:D 推断。根据第一段的内容可知,“游戏成瘾”得到世界卫生组织的承认;中国——世界上最大的游戏市场——宣布了新的规定:限制孩子每天只玩一个小时的游戏。承诺治疗游戏成瘾患者的诊所出现在世界各地。接着第二段首句提出问题:游戏真的令人上瘾吗?由此可推知,第一段是为了展示公众对游戏问题日益增长的担忧。故选D项。
6.答案与解析:A 推断。根据第二段中的“Psychlgists have different nvels”可知,心理学家有不同的观点,他们认为这是另一场道德恐慌。曾经也有人对电视节目、摇滚乐、爵士乐、连环漫画杂志甚至小说都发出了类似的警告。由此可以推知,文章在第二段中提到电视和其他媒体形式是为了证明心理学家的观点,即对游戏的恐慌也会逐渐消失。故选A项。
7.答案与解析:B 理解具体信息。根据第三段中的“games makers cmbine psychlgical thery and data, which helps them maximize the allws prducts t be cnstantly adjusted t increase spending n games”可知,游戏开发者将心理学理论和数据结合起来,这有助于他们将游戏时间最大化。智能手机和现代电子游戏机使用它们的永久互联网连接将游戏可玩性数据传回给开发者,这使得产品能够不断得到调整以增加游戏支出。由此可知,游戏开发者根据接收到的数据调整产品以使人们对游戏上瘾。故选B项。
8.答案与解析:C 理解目的。最后一段讲到游戏行业应该意识到,在现实世界中,游戏成瘾是已经存在的一个问题,而且这个问题正在加剧。如果公众将游戏与赌博联系在一起,这肯定不会给这个行业带来任何好处。由此可推知,作者在最后一段旨在发出警告。故选C项。
Ⅱ.完形填空
【语篇解读】 本文是一篇记叙文。文章主要讲述了一位大学新生在登机时所带的宠物鱼被拒绝带上飞机,在她手足无措时,好心的机场人员同意替她照料直到她四个月后回来的故事。
1.答案与解析:C 根据下文“she headed t the airprt with her pet fish, The”可知,一个学年结束了,Kira要回家,因此她要向室友告别。say gdbye t sb.意为“向某人告别”。
2.答案与解析:B 句意:基拉之前曾在另一家航空公司与鱼一起坐飞机飞行,但这次她被告知西奥不能乘坐飞机。 根据下文“ with the fish befre n anther airline”以及but可知,Kira曾经带着她的宠物鱼坐过飞机。
3.答案与解析:A 句意:基拉之前曾在另一家航空公司与鱼一起坐飞机飞行,但这次她被告知西奥无法登机。 根据下文“Custmer service agent Ismael kindly but __4__ tld Kira abut their plicy, which allws dgs and cats in carriers, but n ther __5__.”可知,飞机上有政策,允许猫和狗上飞机,但是其它的动物不能,所以她的宠物鱼不能上飞机。bard the plane意为“登上飞机”。
4.答案与解析:D 句意:客户服务代理伊斯梅尔亲切但坚定地告诉基拉他们的政策,该政策允许狗和猫在运输工具中,但不允许其他动物。 根据but的转折内容可知,机场工作人员说话时非常友善但是对于政策问题却是非常坚持。
5.答案与解析:C 根据句中的“dgs”、“cats”以及上文出现的“fish”等词可知,机场政策规定除了狗和猫这种动物可以上飞机,其他动物都不能上飞机。
6.答案与解析:B 根据上文“Fur mnths ag, Kira Rumfla f Lng Island, New Yrk finished her freshman year at the University f Tampa in Flrida.”可知,Kira是这个地方的新生,要乘坐飞机回New Yrk的家。由此可推知,她在Tampa当地没有朋友或者家人可以托付她的宠物鱼。
7.答案与解析:A 句意:她的航班马上就要起飞了,但她不能把宠物遗弃在机场。 根据下文“but she culdn't just __8__ her pet at the airprt.”可知,当飞机要起飞的时候,她还没有找到可以托付宠物鱼的人。
8.答案与解析:D 根据上下文语境以及but可知,飞机要起飞了,但Kira还不知道怎么处理宠物鱼,她不能把鱼带上飞机,但是又不能把宠物鱼扔在机场。
9.答案与解析:C 句意:就在这时,伊斯梅尔提出了一个令人难以置信的甜蜜和意外的提议。 根据下文“He said he and his clleague Jamee wuld watch The until Kira came back”可知,机场的工作人员Ismael主动提出要替Kira照顾她的宠物鱼。
10.答案与解析:B 根据下文“At lng last, the summer __13__ and Kira headed back t schl.”可知,Kira是当大学放假回家时在机场遇到的困境,因此她如果回家,只能把宠物鱼留在Tampa,所以她只能在回到学校时才能再次见到她的宠物鱼。
11.答案与解析:A 根据上下文语境可知,Kira在飞机快起飞时决定把宠物托付给Ismael照料,因此给他交代了如何饲养宠物鱼,给他上了一堂养鱼速成课。crash在此意为“速成的”。
12.答案与解析:D 根据句中“exchanged phne numbers”可知,他们两个交换电话号码是为了在暑假期间Kira能够看看她的鱼。check n意为“查看,核实,检查”。
13.答案与解析:C 根据句中“Kira headed back t schl”可知,Kira要回学校了,说明她的假期结束了。
14.答案与解析:B 根据上文“At lng last, the summer __13__ and Kira headed back t schl.”可知,Kira回到Tampa,和她的宠物鱼以及照顾鱼的两个人重逢。
15.答案与解析:A 根据句中“She gave Ismael and Jamee a gift card and sme candies t thank them fr caring fr The”可知,前句提到了Kira送给Ismael和Jamee礼品卡。由此可推知,她对这两个人非常感激。
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